Sunday, April 10, 2011

Virtual goods in games more profitable than actual economy



According to the Information Development unit at the World Back the virtual economy is bringing in a stable income because of wealthy but impatient or simply players who don't have time to grind away at online games that exchange their real cash for experience or specific beneficial goods. The virtual market brought in $3 billion dollars in 2009 "which contrasts starkly with some of the more traditional international markets, such as that for coffee beans, where the study estimates only $5.5 billion of the $70 billion annual market value ever makes it back to the producing country."

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